Well, too many other projects took over last month – including helping to set up the Melbourne branch of the IGDA, presenting at , and working on some other things that it’s too early to talk about. As a result, my October game didn’t really evolve beyond the previous iteration. I did manage to hook up collision and put torches and coins in, but it still wasn’t really a game. Hopefully November will be different because this month, I’ve decided to follow the theme used on experimentalgameplay.com, and this month it’s ‘Art Game’.
Head over to theto join other people in Melbourne doing the same thing.