Games

2013

Zydnei

Writing

Clan character for Alternate Reality Game run during the 2013 ISEA Conference

2013

Sunshine

Programming & Game Design

Developed with Pachinko Pictures in support of LA Game Space

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Part of Experimental Game Pack 01.

The Family Starr

Programming, Writing, and Game Design

Action Adventure iPad prototype with Pachinko Pictures.

Concept art by David Surman

2012

Peleda

Initial pitch & Game Story

Online game with Fiasco Studios, Vishus Productions, for ABC3

Game - Peleda - ABC3Click to Play

2012

Senior Prom

Game Design

Social game designed in collaboration with Pop Up Playground, played at This is a Door.

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Photos by Robert Reid, Sarah Walker and Rob Young

Review

2011

Urban Codemakers

Writing

Clan character for Alternate Reality Game run as part of Melbourne’s Laneway Commissions.

2010

Unreleased 2K Marin / Canberra Title

Writing

Systemic dialogue on unreleased PS3 & XBox 360 for 2K Marin / Canberra.

2009

Unreleased Infinite Interactive Puzzle Game

Writing & Narrative Design

Unreleased puzzle title for Infinite Interactive.

2005

Unreleased BBC License

Game design & Writing

Pre-production for IR Gurus in conjunction with BBC Worldwide & production team.

Heroes of the Pacific

Programming

Senior Programmer on PS2  & Xbox for IR Gurus.

2002

Men In Black 2: Alien Escape

Programming

Visual effects programming on PS2 for Atari Melbourne House.

Various