The Need for Games Literacy

TedXMelbourne, State Library of Victoria

As videogames establish themselves as a dominant artform of the 21st century and other industries begin to explore their possibility in serious games, gamification, and games for change, the need for games literacy becomes greater than ever. In a world where not everybody means you well, what does that literacy look like and how can we begin the process of cultivating it in ourselves and the next generation of players?

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