The Department of Education and Early Childhood Development recently published their research findings form their games based learning trials. The results were incredibly positive – and as the person brought into design and run the Game Development strand, incredibly gratifying. There’s more detail in the shape of the program in a talk I gave at the 2011 Screen Futures conference.
At the very real risk of overexposure, I’ll be speaking about my usual mix of games, writing, and Freeplay related stuff at:
The ATOM Screen Futures conference on Sunday 10th July, 12:00 – 1:00
Teaching games and games literacy
While videogames sit firmly in the limelight, there is a whole world of games out there that are more accessible, more easily read, and which teach tangible skills that can feed into digital games and interactive development.
Drawing from a recent Department of Education and Early Chidhood Development research project into teaching games and games literacy, this session will look at games and design from physical and pervasive games, board games, improvisation, experimentation, and design exercises with the aim of separating out the creative skills from the technical and providing a base to support greater games literacy in the classroom – whether or not the final outcome is a digital game or something else.
Monash University’s Computer Games Boot Camp on Thursday July 14th talking about writing for games and indie development.
The next TEDxMelbourne event on the evening of Tuesday July 19th talking about Gaming and Innovation.