2017
- MICA & Argentina, British Council Creative Economy
- Continue, British Council Film
2014
- A workshop on Playing Systems, Coney Blog
2013
- The Shape and Scale of Australian Development, Metro Magazine
- Prosthetics of Imagination, Victorian Writers’ Centre
- Bioshock Infinite, Metro Magazine
- Gamers, Players, Consumers, Metro Magazine
- Freeplay’s response to the Screen Australia Games Fund, Online
2012
- Games Funding, Metro Magazine
- Art & Independent Game Development, ArtsHub
- Game Masters, Metro Magazine
- Portrait of the Videogame as Short Story, Meanjin Blog
- Exhibiting Games, Metro Magazine
2011
- The Return of the Videogame Outsiders, Realtime Arts
- Beyond the Edge of the Screen, The Edge
- Getting Started, ibrary
- Memory Lane, ibrary
- Design, ibrary
- Dialog and Character, ibrary
- Story Starting Points, ibrary
- Non-digital Games, ibrary
- Novelty, Escape, Boredom, Hope, Kill Your Darlings
- These words mean just what I choose them to mean, The Edge
- Writing for Games, ibrary
- Games & Storytelling, Newswrite
- Have We Seen it All?, Meanjin
- Social Technology and Events, Australia Council for the Arts
- Archiving Social Media, Australia Council for the Arts
- Playful Engagement, Australia Council for the Arts
- Games & Storytelling, Storyline
- Twitter 101, Australia Council for the Arts
- The Emerging Writers Festival, Inscribe
- What can we say with games, if:Book Australia
2010
- Emerging Writers Festival Reader
- Critical Thinking about Video Games, [email protected]
2009
- Games and Games Literacy, SLAV Magazine
- Critical Thinking about Video Games & Literacy, Education Technology Solutions
- Critical Thinking about Video Games, Infonet
- Games Literacy, Infonet