This post is a followup to my earlier post describing my own personal response to the way the discussion around diversity in games rolled out, and how we approached it at Freeplay in 2012.
For the past few years – since at least the previous ABS stats in 2007 which recorded Australian Game Development employees at 1431, with 1277 (89.2%) male and 154 (10.8%) were female – sections of the videogame community have been on multiple, occasionally overlapping, occasionally divergent, active quests which have changed their public relationships – community organisations have formed; industrial groups have pursued governments & the public eye; events and exhibitions have bound themselves more fully to the wider questions of culture and art; and consumer advocates have lobbied for the alignment of classification systems.