This latest build of Fabric introduces goals – helping the blue particles to coalesce and eventually form suns & planets – and opposition – in the form of the red spikey particles which can destroy the blue particles.
What’s interesting here is how much focus has been pulled away from the grid – which was the original element. It feels like the more nouns that are added to the game space, the less interesting & dynamic it becomes. All the player is really doing in this version is clicking on the red spikey particles, rather than balancing destroying the grid & stitching it back together.
Next step, I think, is to pare it back and consider how the player interacts with the grid because adding elements to the space doesn’t seem to work. That might be some time because this week, there’s the Digital Distribution Summit, I’m running some workshops in Yarrawonga, and the flying to Sydney to do a presentation at Screen Australia – then we’ll be into October and the first of the Freeplay Experimental Gameplay Projects.