A clockwork mountain

This post is a little old now.  I wrote it immediately before Freeplay and then let it sit there while I wondered what to do with it.  I’m reposting it because it helps to frame my thoughts on GCAP, which I’ll get up in the next few days.

So.

Freeplay 2010 was built around the theme of  ‘Play is Everywhere’ and we approached it as a way of looking at the fundamentals of the creative process.  As a result I ended up thinking a huge amount about the design of things – including a festival (and in light of GCAP, a conference too).  Some of this is a little out of date where I’ve explored it in more detail since, but what the hell?  It’s free content, right?

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