I’ve been asked to give a presentation on the cultural influence (although that’s not a perfect descriptor) of games in a few weeks and I thought I’d share my thinking on this (large) topic in a series of posts here, including the state of things, education, IP, how other mediums deal with their creative culture, the bleeding of games into other forms, and whatever else crosses my mind.
First up is to establish a bit of where we are, which was triggered by this post We’re not the clever country if we’re not a creative country on The Punch. It’s a look at the impact creative industries have on the economy, with a specific focus on games and the Interactive Skills Integration Scheme, and it got me thinking about a couple of things. In this post I want to look at some of the influences on our local industry in 2010 and the role of education.