Ten days in, and I’ve put up the first iteration of my October game project:
Here, the player’s movement speed is based on the mouse’s distance from the character – and the faster they move, the more they can see, but also the more noise they make, which will attract the spiders.
The gameplay is based on the Token Studios group currently in the Games Program at RMIT. Working with them, I really wanted to see whether or not their core premise would work in a 2D space – it’s too early to tell just yet.