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2017
2014
2013
2012
2011
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The Return of the Videogame Outsiders, Realtime Arts
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Beyond the Edge of the Screen, The Edge
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Getting Started, ibrary
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Memory Lane, ibrary
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Design, ibrary
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Dialog and Character, ibrary
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Story Starting Points, ibrary
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Non-digital Games, ibrary
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Novelty, Escape, Boredom, Hope, Kill Your Darlings
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These words mean just what I choose them to mean, The Edge
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Writing for Games, ibrary
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Games & Storytelling, Newswrite
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Have We Seen it All?, Meanjin
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Social Technology and Events, Australia Council for the Arts
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Archiving Social Media, Australia Council for the Arts
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Playful Engagement, Australia Council for the Arts
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Games & Storytelling, Storyline
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Twitter 101, Australia Council for the Arts
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The Emerging Writers Festival, Inscribe
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What can we say with games, if:Book Australia
2010
2009
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Games and Games Literacy, SLAV Magazine
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Critical Thinking about Video Games & Literacy, Education Technology Solutions
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Critical Thinking about Video Games, Infonet
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Games Literacy, Infonet