Before writing this blog post reflecting on the talks & articles I’ve written this year, I felt as though I’d only really had a single idea this year and that I’d endlessly explored and reiterated it through everything I’d written and said – the notion that the way we locally talk about the games industry is perhaps not the best model for all types of creative endeavor we might want to undertake or explore and that we should be looking for other lenses through which to view the world.
I certainly did talk a lot about that, but in reading through my other thoughts, and trying to construct some sort of yearly narrative, something unexpected is in there too – something still aligned with that single idea (there was no escaping it), but one that makes me feel slightly better about drawing repeatedly from that well.