GCAP – Quality, Community, Fractals

One of the things I noticed post Freeplay is the uniquely personal experience of conferences and festivals.  Every one who attends the traces a unique path through the content, and as such it’s difficult to plan before the event what the ideal experience is and post the event figure out whether it hit those.  The best you can do is to hope there’s enough interesting content that everyone finds something in their path that connects with them.

This year’s GCAP did that for me.

And disclaimer: as part of the board, I helped program it, but compared to something like Freeplay, my involvement was minimal.

Read moreGCAP – Quality, Community, Fractals

The culmination of my games & culture musings…

It’s going to take me a few days to properly process my thoughts on this year’s GCAP, especially in light of how its emergent themes reflect on what is happening with Krome.

In the meantime though, I thought I’d post a copy of the presentation I gave as part of the government round table to state and federal representatives titled ‘An Insight into Games in Culture’

Read moreThe culmination of my games & culture musings…