Ken Levine from Irrational Games, and creator of Bioshock and the upcoming Bioshock Infinite was recently interviewed by Develop magazine and in it he talks about his life in games, and some of the key differences in film. It culminates with him being offered a chance to work on a hollywood film – an offer he flatly refused.
Film
Critical failure…
The Wheeler Centre here in Melbourne recently ran a series of panels under the banner of ‘Critical Failure‘. These took in film, books, theatre, and the visual arts, and were designed to promote debate. And promote debate they did, with it spilling out of the Wheeler Centre and across the internet on Crikey, the ABC, in the Guardian, and on blogs.
I think these debates are incredibly interesting, both because they reveal the huge schism between those critics working in traditional print media and those working online (and, in fact, their opinions of online), and also because of what you can learn from them about criticism and how it might relate to games and the broader culture.
Click through for my thoughts…