Arts and creative industries

The Australia Council for the Arts late last month published a report on Arts and creative industries. I’m only part way through reading it, but it’s worth reading because games are a fairly significant part of the first section and it continues what feels to me like is a broader conversation which is going on just outside of the games establishment and which could be easily missed.

What this raises for me in particular in a half-formed sort of way is: where do game developers fit into this conversation? Is it an industrial issue? Is it an audience issue? Is it the weird space in between those two?  Or is it something new entirely?

I don’t know, but I was struck by a comment from Miranda Sawyer over on The Guardian’s piece Is the age of the critic over?

The point is that most people – especially those outside the high-culture capital of London – are involved in culture of their own choice, often of their own making. Professional critics spend their time whizzing between private screenings and secret gigs, opening nights and exclusive playbacks. Everyone else just does stuff they like, with people who like it too.

In my half-formed world, it seems to me it should be the people who just do the stuff they like. I suspect though that they’re a bit like I’m learning to become and are focused on just making the things they want to make. I do wonder though what value could be gained from injecting some of their voices into this discussion.