This is one of two posts I wrote for Invest Victoria’s gaming blog, reposted here because I think it gives some context to both the ‘social misfits’ post and also to my ongoing question of games & culture.
Beyond just the technical shift that digital games have brought us, there are also cultural, academic and experiential shifts taking place all around us as more and more people are exposed to games and game-like thinking into their teenage and adult years.
Obviously, digital games have benefited from the constant evolution of games and game technology. In a relatively short time, they have become one of, if not the, dominant media and entertainment forms in the world, and they have changed significantly. We’ve gone from Pong and Space War to cinematic 3D games like Mass Effect or Heavy Rain, and most recently, we’ve seen the emergence of a vibrant indie scene delivering personal visions like Braid, The Path, Crayon Physics, and Passage.
Read morePlay, not just games.